How the singles service works
You ask the clerk for a card. That is the whole experience.
What happens after you ask
You see one price on the screen, and the card is held for you at that price from that second. It reaches the shop on our next run, which can be daily. Almost everything we carry is Near Mint, and if our price falls before you collect the card, the price guard means you pay the lower one.
- The moment you reserveThe card comes off every marketplace we sell on and out of our own store. From that second nobody else can buy it, and the price you saw is the price it is held at.
- How long you haveThere is no deadline. The card stays yours until you collect it or tell the shop you have changed your mind.
- If you change your mindThere is no penalty and no limit. The card goes back on sale. A price guard already bought on that card stays bought, unless the card is one we cannot produce.
- How many copiesUp to 4 copies of any one card.
- Your orderThe shop holds it under your name, so you can add to it over more than one visit. Ask at the counter and you can have the whole list, with the price of every card on it.
- When you get itWe pull the cards and deliver them to the shop, as often as daily.
How the price guard works
Our price is our own number, and no hand sets it. Software works it out from a few data points, the card's market price among them, and sets it again every hour. It has priced thousands of cards through to a sale, and those sales are what it has been corrected on.
Reserving a card locks the price on the screen. The price guard is a paid option on top of that lock: for 99 cents on a card, you stop paying the locked price and start paying whichever is lower, the lock or our price on the day, for the next 72 hours.
- The price can only move downIf our price rises, you pay the price you locked. If our price falls, you pay the fall.
- You answer once per card, at the counterThe clerk asks one question as each card goes in, guard or no guard, and your answer is fixed for that card. Up to 4 copies of one card move as one price, so one fee covers them.
- It is offered on cards from $10A flat fee is not worth paying on a cheap card, so below $10 the question is not asked.
- It runs for 72 hours and then freezesCollect the card inside that window and you pay whichever price is lower at that moment. If you do not collect it in time, the guard freezes at the price it closed at, provided that is below the price you locked.
- The fee is 99 cents and is not refundableYou pay it at the counter when you say yes. If the card is cancelled it goes back on sale and the fee stays with us, unless we are the ones who cannot produce the card, in which case it comes back in full.
The guard, worked through
| Situation | Card settles at | Guard fee | You pay |
|---|---|---|---|
| Guard on, our price falls to $8 | $10.00 down to $8.00 | $0.99 | $8.99 |
| Guard on, our price rises to $13 | $10.00 | $0.99 | $10.99 |
| No guard, our price falls to $8 | $10.00 | none | $10.00 |
| No guard, our price rises to $13 | $10.00 | none | $10.00 |
What we carry
192,831 copies across 36,856 card names, 736 sets and 16 games. 98.1 percent of it is Near Mint, and every card is listed with its exact grade, finish and language, specialty foil treatments named rather than lumped together.
If the shop cannot find what you are after on the screen, ask anyway. Questions reach us at service@finelux.co.
Last updated October 9, 2026.